Auxiliary Unit Training Tests
FIRST TEST EXAMPLE
Subject: EXPLOSIVESPractical. Each man to make up the following charges. |
Score |
Total.... | 40 |
Subject: MAP READINGPaper exercise. Each man to be tested. |
Score |
Total.... | 17 |
Subject: WEAPONSPractical. |
Score |
Total.... | 14 |
Subject: BOOBY TRAPSVerbal. Each man to answer. |
Score |
Total.... | 10 |
Subject: FUSES AND TIME PENCILSVerbal. Each man to answer. |
Score |
Total.... | 9 |
Subject: GENERALVerbal. Each man to answer. |
Score |
Total.... | 4 |
Subject: PATROL LEADERS ONLYVerbal. Each Patrol Leader to answer. |
Score |
Total.... | 20 |
Maximum possible totals: Patrol Leaders 114; Others 94;
Standards: Pass - Above 60%; Special - 90% and above
SECOND TEST EXAMPLE
- EVENT 1- OBSERVATION
- Five troops will be concealed on a frontage of approximately 200 yds at distances varying from 100 yds to 500 yds from the competing teams, which have 5 minutes to spot them.
The Judge will allot 1 point to each Auxilier of each Patrol for each 'enemy'.
TOTAL: 25 points per Patrol. - EVENT 2- NIGHT PATROL
- The Patrol is given one numbered magnet per Auxilier, who has 2½ hrs in which to penetrate the defence (2 sentries at least 20 yds away from target, and 3 trip wires up to 15 yds in length, at least 20 yds from the target), place his magnet on the target and return to his starting point. Distance from starting point to target is approximately 1,000 yds. Patrols will proceed fully equipped and armed.
- EVENT 3 - MILLS BOMB
- Six throws per man: 3 standing at 30 yds; 3 kneeling at 20 yds. Target to be an enclosure or pit, 10 ft side, out of and into which the bomb will NOT roll.
- EVENT 4 - EFFICIENCY RACE
- The quickest team will score 30 points, and each successive losing team 5 points loss.
a. on whistle blast first man adjusts his respirator;
b. loads 3 rounds into Tommy gun magazine;
c. runs forward 50 yds to firing point;
d. loads, and fires at figure target 20 yds away. If target is missed, he will reload with 3 rounds and fire again until target is hit by each man in turn;
e. clears gun correctly;
f. removes respirator, and returns to starting point;
g. hands over Tommy gun to next Auxilier, who adjusts his respirator as soon as he takes over the gun. - EVENT 5 - EXPLOSIVES
- A different one of the following events will be allotted to each Patrol to
perform correctly.
10 points (a) Set a trip wire attached to a shrapnel mine to be made up by the Auxilier.
5 points (b) Set a charge so as to fell a tree in a given direction.
10 points (c) Set a combination of Mills Bomb and Incendiary to be actuated by a Lead delay pencil.
10 points (d) Make use of Primacord or Cordtex to lay a combined charge of H.E. and A.W. bottle.
5 points (e) Sabotage telephone wire by removing wire without leaving any trace of the wire having been tampered with (i.e. remove inner wire, leaving insulation apparently intact). - HIGHEST POSSIBLE AGGREGATE POINTS - 225
SCORING: For each magnet on the target - 10 points.
For each Auxilier back at the starting point, having successfully placed his magnet on the target - 1 0 more points.
For each Trip wire set off - DEDUCT 10 points.
TOTAL: 100 points.
SCORING: 1 point per bomb in enclosure or pit.
TOTAL: 30 points.
TOTAL: 30 points to winner, 25 points to runner-up, down to 5 points for 6th; 0 points for 7th and onwards.
TOTAL: 40 points.
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